Skills are special augments conferred to the player after obtaining an upgrade to an element of their Base of Operations. Once this upgrade is installed, certain skills, perks, and talents are obtained.
Sends out an optical pulse in a 60 meter radius, highlighting all targets in range through walls and other objects.
Heals all allies within a small radius. The device can be used on location or launched to a distant target.
Drops a support station that heals allies and can be used to revive downed allies.
Heals and cures the user and nearby allies. Revives downed allies within range. Can "overheal" beyond maximum health.
Fires a bomb that sticks to most surfaces and explodes when detonated remotely.
Deploys a stationary turret that attacks nearby hostiles until its destroyed or its battery runs out.
Releases an automated mine that seeks out hostile targets before exploding on proximity.
Increases damage and critical hit chance to user and all nearby allies.
Equips a portable Ballistic Shield that absorbs damage. The user can only use their sidearm while the shield is active.
Reinforces a cover, increasing the user's damage and decreasing the incoming damage for all allies behind it.
Creates a temporary cover for one person, which provides standard cover protection until destroyed.
Increases damage resistance and speed for the users and nearby allies.