Slot Stat Guide

From The Division Wiki
Jump to: navigation, search

Slot Stats are some of the most powerful modifications that can be made in The Division.

Summary[edit | edit source]

Each piece of gear in The Division has a modification slot (sometimes multiple). Each gear mod slot can grant ~140 with a random major attribute, including 1.5% crit chance, which deals massive damage in a short moment. Failing to prioritize your gear mods over other major attributes can make you "lose out" on ~1k stat points and ~11% crit chance, dropping your potential DPS by a good amount of points. Don't forget to re-calibrate your armor if you see fit. Remeber you can only do it once on each piece of armor so choose it wisely.

How Armor Works[edit | edit source]

Simply put, the more armor you have, the more you benefit. With each piece of armor granting a high crit chance and 1% damage reduction for 71.9 armor at level 30 over multiple pieces, increasing from 20% to 30% base damage reduction, you can max out your armor to 65% damage reduction.

Armor effectively mitigates firearms damage, though, so grenade damage is still pretty much unavoidable. That being said, armor is the best way to stay alive for more than a few seconds at a time.

Armor and Special Stats[edit | edit source]

All armor has built in bonuses, but only a few can get special stats.

Armor stats have a bottom baseline from which all other qualities and stats build from.

A basic set of Purples with no other gear modifications will result in a damage reduction of around 37%. With 1-2 armor bonuses on a standard Purple set, this reduction climbs to around 47%. Purples with 2-4 and above grant around 58% damage reduction. While there is not a hard percentage increase or formula discovered as of yet, it is a fair estimate to say that every two mods on a full set increases damage reduction by 10%, with a cap at 65%.

Optimal Armor[edit | edit source]

Most players do not have an immediate need for high end, decked out armor. Unless the player is going into the Dark Zone or fighting in challenge mode, medium armor will work just fine, netting around a 50% damage reduction. This really comes down to roles - if a player intends on being a tank, this conversation is very important, whereas a player who wants to be a DPS fighter should focus on damage traits rather than on gear talents.

Best Stats[edit | edit source]

There is a theoretical upper end for this discussion. Taking into account random rolls and gear talents, the following will net you the best performance

Chest Piece[edit | edit source]

Talent: Robust (You have 45% more armor while in cover.)

+ Health

+ Armor

+ Gear Mod of Choice

Backpack[edit | edit source]

Talent: Specialized (13% of your Firearms and Stamina are added to your Skill Power.)

+ Gear Mod x2

+ Critical Hit Damage

Knee Pads[edit | edit source]

Talent: Perceptive (Your Item find and Gold find bonuses are increased by 25%.)

+ Burn Resist

+ Critical Hit Damage

Holster[edit | edit source]

Talent: Steadfast (While in cover, health regeneration kicks in twice as fast.)

+ Armor

+ Gear Mod

+ Protection from Elites

Gloves[edit | edit source]

Talent: Savage (Your Critical hit chance is increased by 13% against targets out of cover.)

+ Health

+ Critical Hit Chance

+ Weapon Base Damage

Masks[edit | edit source]

Talent: Refresh (When your health is in the last segment, all your healing is improved by 30%.)

+ Critical Hit Chance

+ Damage to Elites

+ Armor