Possible attributes[]
Major Attributes[]
Standard(0) | Specialized(1) | Superior(2) | High-end(1/2) | Attribute |
---|---|---|---|---|
+ | + | +x% Protection from Elites | ||
+ | + | + | +x Armor | |
+ | + | + | +x% Skill Haste | |
+ | + | + | +x Pistol Damage | |
+ | + | + | + 1 Gear Mod Slot |
Note: High-end Holsters can have all 3 stats on them, which take up 1 attribute slot.
Skill attributes[]
- +x% Smart Cover duration
- +x% First Aid ally heal
- +x% Mobile Cover health
- +x% Pulse critical hit damage
- +x% Ballistic Shield damage
- +x% Seeker Mine damage
- +x% Sticky Bomb damage
- +x% Support Station health
- +x% Turret duration
Note: all skill attributes are available on all gear qualities.
Possible talents[]
- Recovered: Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination.
- Nimble: Heal 2% of max Health for every 1 meter run in cover-to-cover during combat.
- Steadfast: While in cover, health regeneration kicks in twice as fast.
- Sturdy: Your armor is increased by 12.5% when you stay more than y seconds in the same cover.